People / Sound Designers

Anthony Moore
Founding Partner & Chief Creative Officer

anthony@factory.uk.com

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Anthony is the Owner and Chief Creative Officer of the Factory Family Group, which is the creative collective comprising of Factory Studios, SIREN & Factory Originals. With over 25 years experience in audio, sound design, music and broadcasting, Anthony has produced some of the most awarded and revered commercial work of modern times.

Always at the forefront of creativity and storytelling, Anthony is passionate about promoting the craft of sound design and his work has been globally recognised by the likes of the British Arrows, Cannes Lions, BAFTA, D&AD, Music And Sound Awards, The One Show and Clio’s. In 2019, The British Arrows honoured Anthony’s outstanding contribution to his craft by awarding him the prestigious British Arrows Fellowship.

Career projects of note include an impressive body of work created for WK London and Honda, with films such as ‘Hands’, ‘Ignition’ and ‘The Other Side’. Anthony has also worked closely with Adam&Eve DDB on every John Lewis Christmas campaign since the launch of the iconic ‘Long Wait’ back in 2011 through to 2022’s ‘The Beginner’.

Anthony has also created the stunning soundtrack to Channel 4’s legendary ‘We’re The Super Humans’ for the Rio 2016 Paralympic Games and more recently, the ground-breaking follow-up film ‘Super. Human.’ for Tokyo 2020. In 2023, 4Creative & Channel 4 commissioned Anthony to create a new sonic mnemonic and audio identity to herald the legendary channel’s fresh new look for life in the digital age. More recent work has seen Anthony designing the sound across new campaigns for Apple, EE, Coca-Cola, B&Q, Channel 4, Virgin Media, Mcdonald's and the BBC.

As a Supervising Sound Editor, Anthony undertakes long-form, episodic and experiential projects across a number of genres including the ground-breaking soundscape for Aoife McArdle’s debut feature film ‘Kissing Candice' and a recent immersive installation for The Science Museum’s ‘Voyage To The Edge Of Imagination’ exhibition in London. Future projects currently in production include commissions to create and curate sound and music experiences for major theme parks and immersive attractions.

In his role as a music composer, Anthony is represented by SIREN where he strives to blur the lines between sound design and music to create sonic experiences that truly connect with audiences on an emotional and physical level.


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Jon Clarke
Executive Creative Director

jon@factory.uk.com

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Jon is renowned for his cutting-edge work in Sound Design and Music Composition, earning him numerous award wins and nominations. He has three golds for sound design at the British Arrows, specifically for his sound design on Save The Children - "One Second A Day," Red Cross - "Hope," and Temptations - "Keep Them Busy." Additionally, he has won gold awards at Ciclope, Shots and an impressive seven MAS Awards. His talent has been recognised across further awards bodies including Kinsale, HPA, the Clios, and Cannes Lions, to name just a few.

Beyond his achievements in advertising, Jon's expertise extends to film and TV. He recently served as the Supervising Sound Designer and Composer for the film Raging Grace, which went on to win the Narrative Feature Competition/Grand Jury Prize at SXSW 2023. His score also won Best Original Composition in a Feature Film at the 2023 Music and Sound Awards.

In 2022, Jon showcased his skills in sound design and mixing for the Netflix comedy special "A Whole Lifetime With Jamie Demetriou." Moreover, his role as the sound supervisor for the TV series "Stath Let's Flats" played a significant part in securing Jamie Demetriou's third BAFTA win for the show. Jon's portfolio also includes notable highlights such as score and sound design for Aoife McArdle’s “Kissing Candice” which premiered at TIFF and Berlinale, original music for Netflix’s “The River Runner” directed by Rush Sturgess, the documentary feature film "The Quiet One," directed by Oliver Murray, and the BAFTA-winning short film "Home," featuring Jack O'Connell and Holliday Grainger.

Jon has gained global recognition for his outstanding sound design across various platforms which has led him to serve as a respected jury member on several prestigious awards panels. Jon is exclusively represented by Factory Studios for sound design and by SIREN for music composition.


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Dan Beckwith
Creative Director

dan@factory.uk.com

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Dan is probably the best looking of the Factory Sound Designers, but he tries to remain modest.

With an accountant father and secretary mother, he was always destined for a long and distinguished career in audio.

After studying Music Tech at Leeds College of Music, and picking up a love for syncing sound and music to picture, he made his first steps on the audio post-production ladder. After gaining some early experience at Silk Sound, and then following a chance meeting with Lisette Nice and Lou Allen at the 2007 Yakety Yak Xmas party, he began life at Factory in early 2008.

With sound design experience spanning over 17 years, Dan has led and supervised on an eclectic mix of commercial, short/long form, and immersive work based both in the UK and abroad. As Creative Director, and alongside a talented team, Dan strives to push boundaries, utilising the latest in audio technology and always looking to expand his skillset. Dan has produced mixes for brands such as Adidas, Lurpak, FIFA, Camelot and Playstation, and has been awarded by Cllo Sports, Aerial Awards, Music & Sound Awards, and mixed the recent D&AD Black Pencil winner, Frontline19.


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Ben Firth
Technical Director / Originals Creative Director

ben@factory.uk.com

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With experience of over 20 years working as a Sound Engineer, Ben has specialised in sound design and mixing projects across the world of music and advertising, having worked with a multitude of global advertising agencies and music industry clients such as Sony Music Group, Universal Music, Warner Music Group and many more.

As Creative Director of Factory Originals, a creative division of the Factory Family, Ben work's closely with Clients, Brands and Agencies on exploring new and original ideas, with the focus on bringing them to life through a host of multiple media formats.

With a keen passion for audio and visual technology, Ben is also the Group Technical Director, a role that ensures that all divisions of the Factory Family operate to the highest technical standards.

Ben is a member of several organisations including the AES (Audio Engineering Society) & EBU (European Broadcast Union).


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Jack Hallett
Senior Sound Designer

jack@factory.uk.com

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Jack is an award-winning Senior Sound Designer, his enthusiasm for sound and music sprung from his early days after graduating with a Distinction in Music Production, he then joined the Factory Family in 2013.

Jack’s talent for creative sound design is shown across his work for brands such as FIFA, Nike, Coca-Cola, John Lewis and Channel 4. He has worked on some of the most recognisable advertising campaigns of recent years across TV, Radio and Cinema.

Outside of work, Jack has a passion for all things hip hop including old Drum Machines and records.


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Mark Hills
Senior Sound Designer

mark@factory.uk.com

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Mark started his sound design career in 2012 and quickly worked his way up the Soho engineering ranks.

With a passion for creative sound design and mixing, Mark has a wealth of experience that has seen him work across a wide range of projects from advertising to broadcast, feature films to games.

Mark is also a talented composer and enjoys producing an eclectic collection of tracks and scores with several of his productions being released through independent labels.


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James Utting
Sound Designer

jamesu@factory.uk.com

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James joined the Factory Family in 2013 and progressed within the company to become a Sound Designer.

Over the years, James has honed his craft by working across numerous campaigns for brands such as Coca-Cola, BBC, Volkswagon and PlayStation to name a few.

James is particularly proud of his work on the 2017 BAFTA-winning short film 'Home.' Alongside this, his other projects have earned numerous accolades from the Clios, Creative Circle, Music and Sound Awards & The One Club and most recently his work in collaboration with Anthony Moore won Gold for Sound Mixing at the 2021 Kinsale Shark Awards for C4 Paralympics Tokyo 2020.


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Josh Campbell
Sound Designer

josh@factory.uk.com

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Josh joined the Factory Family in 2018 as an Assistant Engineer and progressed to Sound Designer in 2020.

He came to us after a career change from working as a Recording Engineer for Trevor Horn at the famous Sarm Studios, where he worked on Grammy Award winning/nominated albums for Rihanna and Khalid as well as working with many other renowned artists.

Josh picked up a Kinsale Shark Award for mixing in his first year at Factory for Everyman Cinema x Apple and has most recently arranged and programmed drums for the Clio winning Ladbrokes Drummers Campaigns. Enjoying all aspects of sound design he is very proud of getting to work on the shorts, The Devils Harmony (Sundance Jury Selection Winner) and most recently Femme (BAFTA nominated).

Josh also enjoys making a good Homebrew but be prepared if you're offered one its stronger than you think!


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Michael Haines
Sound Designer

michael@factory.uk.com

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Michael joined Factory in 2015 after completing his BSc & MSc degrees in Sound Engineering. Starting as a runner, Michael worked up to Sound Designer in 2023.

Michael is a multifaceted Sound Engineer and Designer who has been credited for Sound Design, SFX Editing, Dialogue Editing and Music Composition across Advertising, Feature Length & Short Films and TV. Michael is particularly proud of his recent work on the feature-length projects Raging Grace and Femme. Raging Grace has gone on to win the Narrative Grand Jury Prize and Best Debut Feature awards at the 2023 South By South West film festival.

Michael loves getting stuck into helping people tell their stories and is one of Factory’s young rising stars who has the skills to deliver quality and exciting sound design across any audio-post project.


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Harry Boyce
Sound Designer

harry@factory.uk.com

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Harry, one of Factory’s homegrown talents, joined in 2015 as a runner and has since progressed to Sound Designer.

He’s applied his skill and experience in creative sound design & mixing to various Factory projects including commercials, short films, music videos and trailers. In 2023, he won the Saatchi & Saatchi New Creators Talent Award for Most Promising Sound Designer at The Creative Circle Awards and made the shortlist for Sound Design & Mix at the Young Arrows.

Harry is also an important part of Factory's exciting immersive team. He has fostered a developing talent in interactive audio design & integration for everything from VR AR to apps, games, attractions, installations & immersive exhibitions. His showreel includes work for ‘Nike’, ‘The Science Museum’ & ‘House of the Dragon: DracARys’, as well as the critically acclaimed AR game ‘Space Invaders: World Defence’.

Beyond sound design, Harry also dabbles in composition, with credits on a short film and Immersive installation and can often be found lending his hand as a Foley artist, not to mention the occasional bit of voice work.

As a former chef, Harry spends most of his spare time in the kitchen - watch this space for a plant-based cookbook!


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Andy Isaias
Assistant Engineer

andy@factory.uk.com

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Ever since learning guitar as a kid and picking apart music production with his dad, Andy has always had a passion for all things audio. During his time at college, he discovered that he had a particular knack for sound design, and from then on he’s been hooked!

He decided to shift the focus of his Undergraduate and Master’s degrees in Creative Music Technology towards sound design projects and bagged himself a 1st in both for his efforts. Since university, Andy has worked freelance as a sound designer and as a transfer engineer at several leading audio post-production studios in London, bringing unique experiences from each to the team.

Will Chapman
Technical Audio Designer

will@factory.uk.com

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Will is Factory's resident Geek, occupying the Technical Audio seat within the Immersive Department.

He began his career in Audio Post as a runner, moving up to Head of Transfer before upskilling and studying for a Master's in Audio for Video Games. Putting Pro Tools on the bench, Will's weapons of choice are Game Engines, Audio Middleware and some good old Code. He loves crafting interactive audio systems, helping bring Factory's superb audio design to life; and making himself seem clever while he's at it.

Outside of work, you'll find Will watching Motorsport or losing in Online Video Games